Low Fantasy Gaming can try. Will be houserule the principles. It's a Luck score and also a reroll pool to give the gamers more control over the difficulty of an adventure, but the resources deplete as they solve challenges. Exploits give the players a RuneScape gold sense of service and lets them feel badass whenever they stab an eye out or decapitate someone mid-combat.
That being said, if they don't enjoy the high-risk style of OSRS games, then that is a tough request. It's very likely for you and your group only aren't compatible. Do you believe that could embrace the style? What if it were. Imagine if you embraced the superheroic character of sorcery and fantasy swords and leaned in? 13th Age may be exactly what you're looking for; it's gonzo in unapologetically heroic and its very own way. I hope you can achieve a healthy compromise.
They need hijinx and personalities, you want OSRS improvisation and simplicity of use, both of these desires aren't mutually exclusive to. Trust me! It seems like my Monday night match that is current. All these players do NOT want principles that are gritty and hardcore. They wanna drink an beverage and smoke some pot and eat laugh and snacks. We don't utilize the rules a good deal, and nearly all of my own judgements are out the rules as written, usually as simple as a opportunity on a d6 although we play an OSRS ruleset.
My players toddle around the setting, interact with all of the gizmos and gadgets, scheme and hatch plans and strive towards their personalities personal objectives, they get into fights once in awhile because some of those characters are roleplayed as being utterly insufferable but they actually don't fight a whole lot, possibly once every four sessions. Should they go into a dungeon I don't make them map or track torches, and also for overland travel rations are assumed to be there and have not been mentioned for months et cetera. Those"OSRS" resource direction things would not fit this particular group, so I cut it from RuneScape! I have even toyed with asking them to inform me where they move and just showing them the map of a dungeon. Nonetheless, it's nevertheless OSRS imo, but most importantly it's fun!
In mapping and resource management the pleasure isn't for many groups. I've been a player in games which were all about this, and it was fun for this team and we were damn good at that kind of play (Ask me about the time the remainder of the party got squashed deep in the dungeon, my personality was chased by the cheap OSRS gold monster and managed to escape the dungeon by memory, no hint enabled as I wasn't the mapper) but style isn't inherently more correct if the principal objective is that and your buds having group fun. If you want to spend more time and like the group of people then find the fun that you can ALL have.
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